Showing posts with label blog banter. Show all posts
Showing posts with label blog banter. Show all posts

13 January 2010

[OOC] EVE Blog Banter #14: Now what?

Welcome to the fourteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the CrazyKinux. The EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other CrazyKinux. The EVE Blog Banter articles at the bottom of this post!

The first banter of 2010 comes to us from the EVE Blog Father, CrazyKinux himself, who asks the following: As we begin another year in New Eden, ask yourselves "What Now?" What will I attempt next? What haven't I done so far in EVE? Was it out fear, funds, or knowledge? Have I always wanted to start my own corporation, but have never dared doing so? Is there a fledging mercenary waiting to come out of its shell? Or maybe an Industrialist? What steps and objectives will I set myself to accomplish in order to reach my ultimate goal for this year? EVE is what you make of it. So, what is it going to be for you?


--

Such an interesting question, in so few words. What, now?

I guess that my plans for the year 112 are simple: I have just retired from racing in 111 so now I am able to care for the ISRC a bit more as an organiser. Hopefully we will make ISD headlines like we used to in the past but, to do this, I think I will need to find help with the stuff I cannot do by ourelves so we are a bit stuck there. Graphics, movies, etc.

Also, now that I am mostly finished with the social skills I have been dabbling with antisocial skills. You know, Advanced Weapons Upgrades, T2 guns, etc. Who knows? Maybe they will become useful sometime.

Speaking of that, there are some loose ends. I shot someone in space last year, another capsuleer. Maybe I have yet to find the right way to deal with it, other than thinking it was a mistake. Maybe it wasn't. I think I know someone who can help there.

Finally, I need to get my blog up to date with all the stuff and stories that have crossed my mind, especially the memoirs for past racing seasons. Every season is unique, for different reasons...


((OOC:

I cannot begin to explain how complicated things are right now in Real Life. Things keep falling into place, sometimes the key word being 'falling' and sometimes being 'into place'. Lately, there has been much more good than bad so it's worth it.

Anyway, I will go away for a month or so. Yah, those holes in my blog have been planned to get you guys used to my absence ;) When I come back you will probably not notice, but I will be four, five or six timezones away from here and maybe permanently. And over there, I do not really know things are going to be, how soon or how much time will I have to fly, play or write.

But again, what to make of all of this is my choice.

And I choose to go with the flow. My weird resolution for Real-Life 2010 will be to draw inspiration for in-character 112. That way, no matter how awful things are, I should always have something interesting to blog about.

Anyway, it looks like this is going to be a year for writing and roleplaying.

Now if only I had the time...
))

27 October 2009

Ghosts of Banters Past

Old IOU´s...

EVE Blog Banter #10: Voting with your feet

xiphos83 of A Misguided Adventurer asks the following: "Victor Davis Hanson argues that western culture, comprising of ideals such as freedom, debate, capitalism, and consensual government, are what make western society so successful at waging war. These ideologies create a warrior who's direct participation in government, ability to think freely, and desire to remain free, fights harder and is willing to suffer more than his conscripted foe. Though a military must remain a structured oligarchy to fight a war effectively, why in a world where military conflict is as familiar as breathing are there so few alliances that embrace these ideologies when governing their members?"

I do not think there are any conscript alliances out there. How do you keep someone in against his will?

In EVE people vote with their feet, so everything still feels sort of like a democracy. If you do not like the alliance boss then you pick up your stuff and get a new one, elsewhere. You shop for leadership. That's democracy.

See? Not that democracy in the age of jump gates and warp speed needs to be about space, it's about people wanting to stick together.


EVE Blog Banter #11: T3 Frigates

Joe Brusati, a long time reader of CrazyKinux's Musing, asks the following: "CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!"

T3 frigates! And these should be roughly 1/5 the size of a cruiser, and would fit a single cruiser module. Any module. Mwahahaha...

Role? I do not think you can peg "a role" to anything T3 but, of course, I would like to see them able to race ;)


EVE Blog Banter #12: Sorry boss, it's an offworld call I have to take

CrazyKinux himself asks the following: "First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!"

OK... I spy, with my little eye... a world where mobile devices act as a window into the game, but do not directly play against the main thing.

Say for example: the iTouch acting as a neocom, looking and changing skills, showing me the money, inventory, lab jobs, reading blogs, sending evemail, strategic maps, FW stuff, online chat, EVEMon and EFT for mobile.

Most definitely *not* doing market nor contracts. I'm sure the moment macro-miners and real money traders have those we will have Maddoff's droids running the market for us. Forget about making any ISK yourself unless you have a planetside fund with Garoun Investment, UBS or BNP Paribas.

So, make it able to see but not able to compete with the game...



There. I'm up to date now :)

-Q

30 June 2009

EVE Blog Banter #9: Down with Downtime!

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!

"Last month Ga'len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see *removed completely* from EVE and why? I can see this getting quite heated so lets keep it civil eh?"



Two minutes - Molden Heath - Occator-class Transport Carillon

The ship shook as another missile hit.

Without looking away from his tactical display, the Captain barked orders. "Damage control, status!"

"Sir! Armor at 27%, we are overheating resists up, repair unit is offline, repeat, offline."

"Capacitor?"

"Zero, or close to," reported Engineering, "they are neutralizing as fast as we can generate, but I think I can keep the hardeners going."

Competent, he thought, shame she would have signed up right before this hauling mission. The pirates had ambushed them on the last low-sec gate of the return trip, before entering warp. Now the pack of frigates was slowly taking the ship apart... but there was a small window of opportunity and he would jump through it or die trying.

"Helm, keep trying to align to any celestial out there and warp to it."

"We are being bumped, captain, cannot align.""

"Align, damn it! Just keep trying again and again. Engineering, buy us all the time you can get!"

--

One minute - Tash-Murkon - Exploration vessel Voilà

"Nothing on scan, ma'am. Shall I scan again?"

Fire at will!, she thought, and smiled at the prospect of a silvery trail of scan probes abandoned in space. Oh, what was the point... there was nothing in this system... nothing in this region. There was probably nothing left in the entire cluster. She looked at the time in the display. Less than a minute.

"Yes please. Move pattern, then scan once more."

The point was practice. To keep skills sharp.

--

45 seconds - Essence, 25th FDU Defensive Patrol 1000h
(Graveyard Shift)

They had been flying for the entire shift and spotted no targets.

"So I says 'careful, that's not one of ours' just as he realizes he's trying to dock at the wrong station. Sentry guns almost get him good, warped out in half structure, har, har, har..."

The squadron had a clean record. Not impeccable, but clean. No kills, no loses, no action, no nothing. They came out at 1000 hours every day, patrolled until 1100 and handed over to the next shift.

The banter on comms was interrupted by the flight leader's voice "Ladies, cut the chatter. Time's over, dock up and get some sleep. See you guys tomorrow."

One by one, the squadron aligned and docked at a friendly station. All but one.

"Sir, Beaucheff here. What if we overstay shift?"

The militia flight leader started to reply a string of obscenities, then thought better. It was actually amusing. "You know what, Bo? That is the best damn idea I have heard in some time. But we seem to be all docked up so, why don't you do just that, overstay. We meet afterwards and then you tell us all about how it went, mkay? By the way, you keep your clone updated, don't you?"

--

30 seconds - Tash-Murkon - Voilà

"Thank you, that would be enough. Retrieve scan probes."

--

15 seconds - Molden Heath - Carillon

"Sir! Hull integrity 50%, I do not think she will take it!"

"She can, and she will."

The PA system blared "all hands brace for emergency warp, all hands brace for emergency warp."

--

DOWNTIME - Essence - in the dark

Lieutenant Beaucheff saw his flight systems shut down, then everything went dark.

--

DOWNTIME - Tash-Murkon - in the dark

"Latte, as usual?"

"Yes, a small one please."

--

DOWNTIME - Molden Heath - in the dark

The transport hung half-dead in space, far away from gates, celestials, pirate ships or anything else. All alone. Inside it was pitch-black, the incessant hum of a living ship having been interrupted.

But it was not quiet.

There was the cheering sound of a living crew.

--

DOWNTIME - Essence - in the dark

Beaucheff tried again to bring the systems back to life.

"Come on, 600 seconds to cluster restart? You have to be kidding me..."

It would take time.

--

30 seconds - Molden Heath - Carillon

The transport came out of emergency warp and immediately started aligning to the high-sec gate. The hull breaches were not visible anymore as armies of nanites worked furiously to patch the armour up, powered by newly-restored capacitor.

The small pirate gang, returning from their own emergency warp dispersed and disorganized, was too slow to react in time.

Their quarry had escaped.

--

One minute - Tash-Murkon - Voilà

"Ma'am, readings confirm the presence of kernite, jaspet and, whoa, hedbergite? Here? We're rich!"

She smiled. "Please inform base of the find, and make sure they send an Orca with the miners. We are only rich if we can mine all that before anyone else, you know."

"Aye, Ma'am. Woohoo! Will you look at the size of that rock!"

--

Two minutes - Essence - FDU Defensive Patrol

Beaucheff went for a last tour of the constellation. He had crossed paths with the Offensive Alpha Shift as they were heading for their own patrol, and had briefly talked to them. It was almost funny how the voices on the other side sounded worn out, nervous and jumpy in a way that no one from his shift ever did. He did not want to imagine how they would sound by the time the shift ended. Maybe it had to do with all those bunkers open for business now, and the enemy fleets roaming.

Anyway, would have loved to stay and chat but it was time to go home. His autopilot warped him to the last gate.

Right in front of him, the gate activated. Local spiked.

"Oh, sweet mother..."



DOWNTIME: that time of day, every day, when everything stops in space. No matter how important the battle is, how close you were to docking, how many zillions you have at stake in the market, everything blacks out at 11:00. Ships disperse and warp away, resources appear, conquered areas are to be contested again. A tired universe is made anew, during downtime.

In any case, here is why I think that aspects of downtime are bad: lots of stuff is generated at the same time. Asteroids, bunkers, exploration sites. Opportunities. Not that opportunities are bad, no, no, but having everything generated in one go is sort of unbalancing.

This gives people who fly right after downtime, more opportunities than the people who fly long afterwards.

So what are the chances that downtime is going to go away? Not many, I think. And what can be done about it? Well, downtime is not going to go away by itself overnight. Maybe it needs to be gradual. Maybe some of the stuff that happens at downtime should be replaced by new mechanics. So:
  • Stop doing all of it in one go.
  • Re-spawn some stuff spontaneously during the day.
  • Eventually, re-spawn everything spontaneously during the day.
  • Do away with the need for daily downtime.
I do not think that downtime will go tomorrow or next next week, there may be reasons why it's necessary. In the meantime, maybe we can start walking (ha, ha, walking) away from it. And I will still enjoy my downtime coffee.


Go visit the other participants of the EVE Blog Banter:
  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter - It's the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE's Weekend Warrior, EVE Blog Banter #9
  9. A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
  10. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  11. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  12. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  13. One Man and His Spaceship, Blog Banter 9: What could you do without?
  14. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  15. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  16. A Mule in EVE, He who giveth, also taketh away?
  17. Dense Veldspar, Blog Banter 9
  18. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  19. Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
  20. Memoires of New Eden, You're Fired
  21. Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
  22. Achernar, The gates! The gates are down!
  23. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  24. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  25. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  27. Estel Arador Corp Services, You've got mail
  28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  29. Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
  30. Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
  31. Postcards from EVE, 2009.07.02.00.29.06
  32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  33. Warp Scrammed, Blog Banter 9 – Never Too Fast
  34. Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
  35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
  36. Mike Azariah, I don't put much stock in it...
  37. Rettic's Log, Blog Banter: Overview Overload
  38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
  39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
  40. Roc's Ramblings, Blog Banter #9 – Taking Things Slow
  41. The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
  42. Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
  43. Lyietfinvar, Remove that monopoly
  44. Sceadugenga, Blog Banter #9
  45. Industrialist with Teeth, EVE Blog Banter #9

25 May 2009

EVE Blog Banter #8: Charisma Tanking

Welcome to the eighth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux.

This month's topic comes to us from Ga'len at The Wandering Druid of
Tranquility
. He asks: "What new game mechanic or mechanics would you like to see created and brought into the EVE Online universe and how would this be incorporated into the current game universe? Be specific and give details, this is not meant to be a 'nerf this, boost my game play' post like we see on the EVE forums."



Crap, they were catching up. I aligned to the next gate and warped off, just as they came through.

For once I was not flying a frigate or an interceptor. Somehow I had decided to take a Stabber-class cruiser to an important rendezvous and now I was so regretting not having practiced on her for more time. I was being chased, they knew exactly what they were doing while I did not.

And they were slowly catching up. I hit the gate and jumped, with one or my pursuers slowing down from warp at 70 clicks. Oh, slow gate. On the other side I aligned and warped off, just as the tackler uncloaked and started to lock. Deeper into 0.0. I hit the next gate and jumped through with the guy 30 clicks behind me. I could already see the Huzzah Federation logo on his wings... this was going to hurt, soon.

On the other side, I was relieved to see friendly ships. I held my cloak as the gate flashed again for my pursuer, and again and again for two more of their gang - the ones too eager to chase me. We all held cloak while I hailed the Thukker battleship guarding the gate for assistance, hoping that my eight-plus standing with the Tribe would win me some sort of protection.

"The Thukker Tribe does not need enemies," they responded, curtly.

I thought fast, waited until my cloak dropped and then started burning towards the Thukker frigates - only for a few seconds as the Huzzah interceptor webbed me and the rest of his gang started locking on my ship.

"Hostile gang, the Thukker Tribe looks after their friends. You will pay for your mistake!"

Big mistake. Almost as soon as the Malediction was pinned in place by the Thukker frigates, it went poof and vaporized; the hostile Thorax and Rupture started unloading their guns on me as I turned to make a beeline towards the heavier guns of the friendly Tribals. Take that! They would have to either either run the gauntlet or run away.


They ran towards the gate. A Stabber wasn't worth it.

Moments later, salvage crews picked through the remains of the Rupture and the Malediction. Me? I had barely survived, in structure - were it not for the Thukker fleet intervening, I would not have made it.

The Battleship opened a channel.

"Red, you are late. Again."

"Fashionably late, Chief Ovi," I replied. "How nice to see you! Thanks for lending a hand with that rabble..."


--

That's what I would love, that standings with the pirate factions actually meant something in space.

You know, if you spend time on your networking skills, if you know people who know people, if you can handle hostile agents with tact and diplomacy... in short, if you show up as blue on some agent's desk, then why in the world should you not show up as blue to that faction's guns in space?

Making nice with pirate factions should mean that pirate factions are nice to you:

Pirate faction pilots would be neutral towards blues. They would not shoot you on sight, nor help you.

Pirate factions would react to aggression the same as always, of course. You shoot them or their friends, they shoot back and you lose standing. They'd be friendly but not stupid.

Pirate factions would shoot reds. Just like they do today.


With this, investing in standings or social skills (yah, right) would actually change the way that entire swaths of space look at you and, likewise, how you look at that space. The same way lowsec people invest in security status. The same way CONCORD does not like aggression. The same way Empire navies like friendly or dislike enemy militias.

I think pirate factions should hire a few ex-cops, to learn how it's done. 'Cause everyone but them do it.

Then, you could have dodgy friends in dark places, belts or gates (or, your target could, you never know). It would change the way you fit or the way you fly. The way you mission or the way you rat. Imagine surviving an ambush because... you warped back to a belt with friendly rats! :) Or jumping through a gate knowing there is help on the other side. It would spice up things.

I say that tank is anything that helps you survive. If friendlies will not shoot you to begin with, well... would that not be tank as well? Tank depending on social skills?

Definitely. I would call it Charisma Tanking.



List of participants:

1. CrazyKinux's Musing, EVE Blog Banter #8: Care for a little game of SecWars?
2. The Wandering Druid of Tranquility, Wow, that new thing is so shiny!!!
3. I am Keith Nielson, EVE Blog Banter #8 - Return of the Top Gun
4. Once More from the Beginning, 8th EVE Blog Banter May 2009 Edition
5. A merry life and a short one, EVE Blog Banter #8: In the Year of Our Awesome
6. Inner Sanctum of the Ninveah, Planets
7. Helicity Boson, Bantering the blog
8. Achernar, Unique adventures
9. Ecliptic Rift, OOC: EVE Blog Banter 8: Standings and secondary factions
10. The New Edener, EVE Blog Banter #8
11. Journey to New Eden, Eve Blog Banter #8: What new mechanic should be added to Eve?
12. Life, The Universe and Everything, Blog banter 8: mentorship
13. EVE Guru, EBB 8: Yarr! Prepare to be boarded!
14. The Ralpha Dogs, Greed Is Good, Greed Works
15. Rifter Drifter, Blog Banter 8: Strategic Gunnery
16. A Mule in EVE, Expanding EVE
17. Letrange's EvE Blog, 8th Blog Banter
18. Roc's Ramblings, Blog Banter #8
19. The Nude Nerd, Blog Banter #8
20. Scop's Log, Blog Banter #8: "We're caught in a tractor beam! It's pulling us in!"
21. Speed Fairy, EVE Blog Banter #8: Charisma Tanking
22. Industrialist with Teeth, EVE Blog Banter #8: It's Like Tetris for OCD People
23. Diary of a Pod Pilot, EVE blog banter #8: Killing in the name of
24. Talk Unfraid, Physical Communications
More to come!

09 May 2009

EVE Blog Banter #7: Never been a pirate Quin

I hope you guys do not mind that I am late to the party... about a week late or so? Anyway, welcome to the seventh installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux . The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!

This month’s topic comes to us from CrazyKinux, and he asks: “What 3 things haven’t you done in EVE and why? Would you be willing to try one day? Why so? Why not?”




Well, I have been flying for two years and a half now and still have the feeling that I am ankle-deep into the sea of possibilities out there. I have done quite a bit, running missions, running courier, running around and running away. All the stuff with the racing league, organization and PR. People stuff. Scouting, scanning, some research and invention for going faster. Gone to 0.0 to work for them dodgy people. Went to a wormhole, once. Blogging ;) I have flown with wonderful people from several corps and had the best times with them.

And there is still so much I have not done...


Number 1: Joining a corp. I have been with my corp, Uni of Caille, for two years and a half. Why? I have always been afraid that I will not have enough time to commit myself to corp operations and stuff, so if I joined anything else I would end up being kicked out anyway. (Mind you, sometimes I do not even have time to blog, but I don't think anyone will kick me out of here :P) So I have made very good friends instead and I fly with them when I can. Money comes on its own, from the market.

I guess I have ignored corps until now but, you know, I think it has been long enough. So I finally decided to join six-year old Dragonstar corp about two weeks ago, right before vacation. Now that I am back, I find that my new corp is tearing itself apart in recriminations and stuff; I did not even have time to fly with any of them. Guess this goes back in the list: join a functional corp. First thing on my list.


Number 2: Be a spy. This seems to be quite frequent out there... people that join a corp just to betray it, or actually turn into one once inside or something like that. I have been often been accused of being a spy myself -still feeling quite insulted about that time I was invited, then not allowed to scout for that FDU fleet once, losers- but I guess it comes with being in a student corp such as UC, for years. Do I really look like an alt to you? But anyway, I think it is a question of character and of trust. Spying, it would be like throwing out the window everything I am, everything I have become since I started flying... so being a spy is one thing I will not be trying. Which, I guess, makes me sort of the ideal person to turn into a spy. Awww...

I'll say #2 never, but it's up to you to believe me ;)


Number 3: Shooting someone. I am beginning to suspect that I have been playing a different game. This is my third year flying and, well, other than rats and belt rabble, I do not think I have ever blown anyone's ship up. Not even in self-defense -I would have but it was over in like, two seconds. I have shot at people at practice, I have attended shootout contests... I have been podded by gatecamps. But I have never had the need to go all the way and, ah, help someone out of their ship. Or their pod.

I guess I do not believe in violence.

Same goes for the shooting-related professions like pirate of mercenary. I guess that people live off killing other people have their reasons. I don't. Yet. I mean, nothing in my mind, my story or background makes me lean towards living from piracy, or off shooting people. Who knows? Sometimes I do feel as I have painted myself into a corner.

But it's my corner...

So #3 is a maybe. Definitely. And it's going to be unbelievable.





- CrazyKinux's Musing, Eh, nobody told me you could do this in EVE!
- One Man and His Spaceship, Expanding My Horizons
- I am Keith Neilson, What do you want to do today?
- Rifter Drifter, Trinity
- Roc's Ramblings, The me I am not
- Morphisat's Blog, Treading waters unknown
- Sweet Little Bad Girl, Roads Not Followed
- A Mule in EvE, DD, defend against a gank & POS gunning
- Inner Sanctum of the Ninveah, Choices
- The Wandering Druid of Tranquility, One, Two, Three...three things....hahahahaha
- The Ralpha Dogs, Road Not Taken... Or Not
- Melindhra's Universe, Where no one has gone before
- Life in Low Sec, Possibilities
- EVE Guru, EVE Blog Banter 7
- Diary of a Pod Pilot, Stones left unturned
- Flashfresh - The Pirate, This isn't me...
- Nefchast's Gaming Blog, CrazyKinux's EVE Blog Banter #7
- A Merry Life and a Short One, Syphilis Doesn't Count
- Rip Lacunae, Past & Future

29 March 2009

EVE Blog Banter #6: The Hand of Bob

This month's topic comes... from me! I suggested to "write a short fiction story about the dissolution of the BoB alliance. It could be from BoB's point of view, the Goons', by neutrals in 0.0, civilians in Empire, NPCs or even rats. Write about before, during or after the coup; give us stories of market, war, people or love. In-character or roleplay. We want to know what happened, from those fictional characters that, in your mind, were part of it."




Somewhere in Delve.

Sam leaned against the door and rested for a second.

So this is what a coup looks like.

She was hurt and was bleeding. She knew she would not go too far, not without her equipment... but she had gone far enough already. She knew she could not make it out alive.

But now, she could at least get out.

--

Nine hours earlier

Bob security was tight, as always. The Bob Security Force ran the station like their own personal fiefdom and pretty much ignoring the regulars living there. Each and every little one of those goose-stepping twerps apparently had a better right to anything than a civilian, capsuleer or not. A flash of ID and that was it. Cutting in line at the bakery. Getting shuttle tickets and bumping someone off; or maybe just bumping someone off just for fun. They were always right about traffic disputes, they had the right to stop you for a spot search, they had the right to be judge, jury and if you were unlucky or stupid, your executioner.

Only, they had no right. None, whatsoever.

The day had started uneventfully as usual. Max had gone a couple of hours earlier than usual to work, looking worried. They had still had breakfast together, he had brought in a nice selection of rolls and coffee, chatted about nothing. He had mentioned putting off vacation for later. Station bills. Mining upgrades. Moving the medclones.

Yes, some corp had made a mistake and the medclones ended up in Detorid. That would need to be fixed.

"Detorid," he had repeated, looking straight at her, "what a screw-up."

The kiss has been unusual, a good-bye kiss. Not a see-you-later peck.

Of course Samantha knew Max was GIA. A 'Goonpany Man'. They had met a long time ago and, well, you don't really choose who you fall for. They shared many things, including being both miners. Mining. The thing was so far away of spying, in most people's minds, that most spies tended to pose as miners.

She was not into his part of the plan, but from her own she knew what was about to happen. Now, for him to mention the clones, his part would have to be risky.

--

The noise had started a couple of hours before noon. Distant explosions and then the sound, how to describe it, the sound of something big. Industrial, yet more alive than robotic, of shouting orders, of stuff melting at random, of vehicles, and crashing and the odd... scream? Then the PA system started giving orders to everyone, stay inside and do not venture out into public places, but was quickly silenced.

Shortly after noon the PA came back.

It was Max's voice.

"This outpost and all inside are now under the protection of the Goonswarm. BoB forces must lay down their arms now, or face lethal force. All non-combatant civilians should get to a safe place as soon as possible and away from resisting forces."

Shit. Shit, shit, shit, shit. That was it, something had gone wrong and they would come for her now. She stopped what she was doing and ordered her people out, they had done their part already. Time to go.

It was the last time she heard Max's voice.

--

The in-station BSF corps was ruthless and efficient. They were far better trained and equipped than whoever was staging the revolt: heavy energy weapons, armoured cars, riot-control gear and, of course, no qualms.

They had lost comms, PA, and had seen sovereignty-control systems blown up by mining explosives; they retained control over environment and surveillance. They quickly overcame some of the harder pockets by venting into space or just incinerating everything in the troublesome sections.

After that they were still outnumbered but blasting away at some poorly-armed station peasants -shooting at "tee zeros"- was not nearly as challenging as the fight in space.

BoB would have this station back, whatever the cost.

And then, they would make an example of the leaders.

--

The BSF Lieutenant shouted orders to the fire team. They had tracked the woman from sovereignty all the way to the flight deck. A sniper had almost bagged her on the way -it would have been easier if the orders were to kill- but now he was confident.

She was surrounded.

All in-station exits were blocked, dock doors were closed, ships were still being offlined, starting with those she could fly, and nothing would be there by the time she arrived. The breach team was on its way. Somehow, the stupid little wench had thought she would be safe in a pod.

--

Sam felt the gantry stop as her pod was being moved. Not that it mattered. She had a way out... she wished she was dead.

--

"Sir! Gantry stopped, working on override to bring pod back in five minutes. All frequencies jammed except for emergency & CONCORD transmissions and alliance-approved..."

The Lieutenant cut him short "Jam everything you RETARD! This is damn Bobspace, not a CONCORD-owned sissy Empire vacation resort! WE RULE THIS PLACE. Now go and do you job, you moron, before I have your ass airlocked, understood?"

The Sergeant saluted and went back to his war station. Arrogance was par for the course; the hand of BoB was supposed to be harsh, but fair. On the outside, he was as diligent and professional as ever; on the inside he could not avoid flinching at the cursing. He hesitated for a few seconds.

He reported back "Initiated, full jam will be effective in..." and then he belched as the wind suddenly picked up.

--

As its self-destruct sequence completed, the pod exploded. As it happened, the gantry had stopped in the middle of two compartments; the explosion damaged the bulkhead in between and exposed both sections to space.

The lucky ones went quickly. The less fortunate would have to recover from a severe case of decompression bends.

Samantha was very, very lucky.

--

"Dude, that was awesome. Welcome to Detorid."

Sam opened her eyes and focused on the man debriefing her. It had been years since she had been to this part of the cluster. She was not used to this way of talking, nor the accent. Nor to the smells -every station, every world has its own distinct smells and air quality, reminiscing of... nothing she could remember in this case.

The man went on "I mean, Sovereignty four is off and you guys totally owned that outpost. Huh, huh, BOB is so lame that this is happening all over their space..." he went on rambling.

Sam tuned him out. She noticed a couple of others close by in the medclone facility, nodding and grunting approval. She wondered whether handing Bob over to these people had been a such good idea after all.

She looked around the facility and found Max's clone, unused.

Oh, sweetie, at least you will not have to worry about that, she thought, smiling sadly.



Participants:

- Speed Fairy, The Hand of BoB
- CrazyKinux's Musing, No where to go...
- A Mule in EVE, Rolling to the Warzone
- The Ralpha Dogs, Two Tales of Glory and Honor
- One Man and his Spaceship, Times they are changing
- OZ's House of the Evil Dead, Every betrayal contains a perfect moment, a coin stamped heads or tails with salvation on the other side
- The Wandering Druid of Tranquility, Who the Hell are They?....
- I am Keith Nielson, He Gave Up the Stars

28 February 2009

Blog Banter #5: Meet Paul

This month’s topic comes to us from Mynxee of Life in Low Sec. She asks “Alts and Metagaming: Is playing two accounts who are logged in at the same time and work together (hauler/miner, explorer/combat associate, trade alts in trade hubs) a form of metagaming that is “ruining the game”?



Meet my brother Paul.

Paul is an alt. He does not know he is one, or he pretends not to know, but I think he is an alt. My alt.

For starters, he has this uncanny ability to show up just in time and do whatever it is that I need. If I am running a mission he may show up to salvage, or to haul. Sometimes he shows up to mine the gravi sites I explore.

I swear, he must know somehow when, where and what.

We are different. He is the quiet one, I am the chatty one. He has got Maman's eyes and I have Papa's -but there is still some resemblance. I joined UC, he went to CAS. But I think that what is amazing is, how different we have chosen to be, how complementary our skills and career paths have become since he returned a year ago... it is as if we intentionally avoided doing each other's stuff, even the stuff we plan for the future! I have given up on research, for example, knowing that he will help me with my blueprints; he relies on me for fast courier runs.

Paul does stuff that I would not touch with a 10 km pole like, mining or refining. Boy, does he know rocks ("we don't call them rocks, Quin, it's ore"). He's got this sick sense of humor; often sends pics of industrial accidents signed 'Wish you were here.' You should see the guy's eyes twinkle when someone mentions hedbergite.

So what if he likes different stuff? The weird thing is that sometimes he will do stuff he does not like such as scouting ahead, joining a corp and I suspect he does not really care about getting podded.

We get along like, well, brother and sister, especially with other people around. I still remember that party at the Victory where my big brother introduced himself to everyone simply as "Mr. Delorois." Jerk. By the end of the evening some of my own friends were volunteering to spill their drinks on his face. Still, he sometimes flies me to events and parties when I have to dress up and can't ride in the pod. Maybe he wants me to hook him up with some of my friends. I have noticed how he looks at Miette...

So, lemme see.
  • Funny connection, we know what each other knows. Check.
  • Skill sets complement each other. Check.
  • He does stuff for me that he does not even like. Check.
  • Always there. Check.
Yup, an alt. Definitely, an alt.

Hmm. Does having such an amazing connection to someone else -know/complement/help/always- ruin other people's day in space? I do not think so. Everybody has their own connections, team mates, corp mates, brothers and sisters and friends and family. Stronger or weaker connections but, see, at the end of the day it is about people rather than spaceships. If you have people around you, alts or not, you are better off.

Now, it is certainly unfair. But not anymore than having a better spaceship or better modules. Maybe it does ruin life for lone wolf types but, hey, it should be a lesson for everyone to reach out and team up with someone.


So there. Meet Paul, my alt. Oh, and by the way? I introduced him to this metagame, RealLife(tm). Don't tell anyone, but we share a RL account.

Definitely, an alt.

-Q



Participants:

30 January 2009

January Blog Banter: Opportunity or Burden?

Ah, goodie, there is a Blog Banter this month. I do not really know how it works, do I need an invite? I will be inviting myself anyway, and out of character at that.

Firstly, hi Manasi, nice to meet you!

Manasi asks “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the dev blogs, etc), or as our lives make playing the game different (more time, less time)?”


Quoting from some of my favorite SF series (you get to guess which two), "you can see it as a burden, or as an opportunity." And it is not coincidence, it's fate: changes will always bring a new edge, that you can use -how? It will depend on what you do.

For me, a woman of market, racing and roleplay-lite, I choose to see change as a good thing.

It begins when the change is announced. It is always nice if it is announced, because then you can prepare. CCP will say:
Stuff is going to change, blah blah blah, the following modules are going to suck, and there shall be cool new internet spaceships to play around with.
This means I have to study. If some modules are going to suck, then which ones are going to rock? What are the new spaceships? Where will the blueprints sell? So, step #2 is to follow the news, read other people's blogs (Kirith Kodachi's for example) or to follow the advice of better informed friends (hi demon!). I even logged into Sisi once, because I wanted to know how speed changes would kill my polycardboard-rigged ships.

Then, have a plan, prepare for the change. Scheme, think new tactics, buy modules, stock up on the market (you do not need to be able to fly that battleship to buy it low before and sell it high after...). Go meet the Thukkers, 'cause they are going to have Nomad implants in a few months; get LP with the Sisters. Make new friends in the vicinity of the new regions you want to explore. Go take a snapshot at silly speeds before they slow down. Do your last gate ganks (hi Lucas!). Train skills up so you can drive an Orca, or overheat, or get stoned with the new boosters as soon as they are available.

When the big day comes, regardless of you planning or not, things will be messy but promising. You still have an edge and it will depend on how fast you adapt. Market PvP will be crazy for a few days, but there is lots of ISK there. People out in space will be learning for a few more days, you can spook them with the new scrambler super-powers. So if you are first to market, or first out the dock with the new stuff, you have that edge. Go use and abuse and enjoy it!

Finally, some of the best is the RP that comes with changes. OOC I had a blast reading the news when Empyrean Age was done, IC I was worried sick about my parents in Lumi while I was stranded with the Thukkers, of all people. It was up to CCP to bomb the planet they lived in, they didn't so they lived; I did not join FW, went peacenik instead and since then I have IC-tried to talk my friends out of the war. Lots of RP fun, to see the patriots not figure out what to make of your politics. Speed nerf was tricky, you can't really explain it well in IC.

I guess what I am trying to say, changes bring outside influences to your character. Use them, go with the flow and, if you are daring enough, let the world make decisions for you and then play with the consequences. Come to think about it, the same goes for the modules and ships - outside influences, go with the flow and play with the consequences.

So there, I choose to see change as an opportunity to plan, play and roleplay.

Curtsy, end of banter. Cheers!


Updated: forgot to mention RealLife(tm), but I guess the same applies. Best is when RL changes announce themselves so you can plan, play and roleplay. I once went on vacation to Lag-Lag Land; in the weeks before that we linked with another race team and started to covertly cooperate -imagine Ferrari and McLaren together- so by the time I was away and my season ruined, my team still did OK thanks to Kay. And then we went with the flow, eventually RPing a merger.

Now as for life-changing RealLife(tm) events, like the "Credit Crunch" expansion and RL consequences, I'm ready. I will let you know.

Curtsy, end of banter. Really ;)