tag:blogger.com,1999:blog-7738369051845303720.post2119041081111937528..comments2023-07-02T06:21:41.238-04:00Comments on Speed Fairy: EVE Blog Banter #8: Charisma TankingQuintralahttp://www.blogger.com/profile/17458542061158180630noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7738369051845303720.post-74661149016031609872009-05-27T15:48:29.297-04:002009-05-27T15:48:29.297-04:00@Norrin - I think it would be about standings rath...@Norrin - I think it would be about standings rather than territory? (Amarr are already rats in Gallente space) Maybe Angels like you and Sanshas hate you, wherever they find you (0.0, lowsec, missions, etc) The line between rats and empires would blur and everything would be about friends and foes. Shades of grey :)<br /><br />@Atsuma - mmm... the simplest I can think is that Empires already behave the right way - they don't shoot you if you are friendly, or shoot you if you are an enemy. Empire navies are way too mean to let loose on one's enemies.<br /><br />@Wensley - I do not think it would unbalance things much - how many people you know who are friendly to all pirate factions? Oh, and the Angel Cartel would probably look after Angel friends, but still shoot at their enemies even if they are friends of, say, Serpentis or Guristas.<br /><br />I like Myrhial's idea <A HREF="http://myrhial.blogspot.com/2009/05/eve-blog-banter-8-killing-in-name-of.html" REL="nofollow">here</A>. Different standings could trigger different things. Playing a bit with it...<br /><br />Negative Angel standings: aggress you<br />Positive Angel standings: no shooting<br />+5 or more: actively aggress your enemies when they shoot youQuintralahttps://www.blogger.com/profile/17458542061158180630noreply@blogger.comtag:blogger.com,1999:blog-7738369051845303720.post-38313205906457416842009-05-27T07:40:28.133-04:002009-05-27T07:40:28.133-04:00I actually quite like the idea. I have no idea how...I actually quite like the idea. I have no idea how it would work for balance but it makes sense. Why would the Angel Cartel shoot fellow pirates?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7738369051845303720.post-16084378149391302002009-05-26T20:20:50.594-04:002009-05-26T20:20:50.594-04:00This could be pretty interesting I think, but how ...This could be pretty interesting I think, but how would it play out with the Empire factions? Would they attack your enemies as well if you had higher standings and the enemy was negative?Atsuma Yishamihttp://www.intotheunknown.mygamescribe.comnoreply@blogger.comtag:blogger.com,1999:blog-7738369051845303720.post-19458405399922617212009-05-25T21:27:28.586-04:002009-05-25T21:27:28.586-04:00Somehow I doubt further incentives of such magnitu...Somehow I doubt further incentives of such magnitude to play for the lawless team will materialize in EVE. The drawback to being affiliated with scum is already laughable, and giving extra NPC friends to do the shooting for them (or protection from such NPCs), while it might make RP sense, would be a grossly imbalancing mechanic.<br /><br />If such a system were implemented, however, it would make sense that the "rats" in outlaw space would be the lawful factions, just as the rats in lawful space are the bad guys. Of course, it might also be interesting to have random chances of friends and/or enemies roaming the system, which could provide entertainment as spawned NPCs of opposing factions end up fighting each other, as well as shooting at players.Anonymoushttps://www.blogger.com/profile/00562662650956834526noreply@blogger.com